Description
Counter Sweep is a misdirection running play that offers the potential for big yardage. It works best as a compliment to Delay Sweep because it starts out looking to go to the left before turning to sweep to the right. Like most misdirection plays, Counter Sweep works best when the defense gets caught expecting something else, it cannot be relied upon to grind out a drive. Instead, it is best used as an explosive change of pace.
Like most Diamond Wing running plays, Counter Sweep works best in the open field due to slower developing nature and outside blocking. It is not recommended for use near either goal line. It works best when not expected, so be sure to mix it up with other running and passing plays in the Diamond Wing formation.
Player Assignments
Position | Action |
---|---|
O-Line and Wide Receivers | Run Block |
QB | Handoff to RB |
TE | Lead Far Right |
FB | Lead Off Right |
RB | Counter Step - Sweep Right |
See the Madden Playbook Guide for a description of these symbols.
Blocking Assessment
This is a counter play so it relies on misdirection. This means that the running back needs to get into high gear as soon as he gets the ball, before the defense has a good chance to react and adjust. The best case is when the defenders are stacking the inside, allowing the right side blockers (in particular the split end) to get a seal and allow the RB to sweep all the way to the outside. If this is not possible try to take the first hole on the right side (usually inside of the split end but outside of the other blockers) and sprint for the corner, possibly turning straight upfield once you get by the LBs. If the right side blocking collapses early you may have to head straight up the middle, this will not usually get many yards but is better than taking a big loss trying to get around a corner that isn't there.
Analysis
Pros:
- Great misdirection play against defenses committed to stopping Delay Sweep or stuffing the inside
- Has great potential for big yards
- If the defense stacks one side, just flip the play at the line of scrimmage (this works well against the CPU, probably not so well against decent human players)
Cons:
- Slow development means it's not ideal for goalline or 3rd and short situations, where the defense is stacking the line
- Stacking the right side or blitzing into the middle or right side will disrupt the play
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